Games

Moonlight Garden Quest

Firefly Path Planner

Path 1 of 5

Plan 3 moves. Collect the star and reach the flower!

Build your path!

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Learn the math: Spatial Path Planning

A route is an ordered sequence of moves. Each arrow changes your position, so later moves begin where the previous move ends.

A worked example

Starting in a lower-left square, right, up, right visits three new squares in order. Trace that route to see whether it passes through the star before reaching the flower.

Keep in mind while you play

Plan the whole route before pressing Go, and check for blocked squares.

About Firefly Path Planner

A free Pre-K math game for practicing spatial path planning. No account or download is needed.

Learning area: Shapes & space · Spatial Path Planning.

Difficulty: 3 · Challenge within Pre-K. Combine ideas, remember more information or solve several steps.

Next in this learning areaMirror Wing Rescue3 · Challenge

What to do

Choose two to four direction arrows. Build a route that collects the star and reaches the flower. Press Go to make the firefly follow the planned moves.

Choose an activity that fits your learner. Grade labels are a guide; adults can help with the instructions.

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