Games

GRADE 2 · PLACE-VALUE MENTAL MATH

Hundred Harbor Navigator

START245TARGET378
HUNDREDS
TENS
ONES
MISSION 1 OF 5

Sail from 245 to 378. Use hundreds, tens, and ones.

12345

Use hundreds, tens, and ones to reach the target.

About Hundred Harbor Navigator

A free Grade 2 math game for practicing place-value mental math. No account or download is needed.

Learning area: Numbers & counting · Place-Value Mental Math.

Difficulty: 3 · Challenge within Grade 2. Combine ideas, remember more information or solve several steps.

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What to do

Read the lighthouse target. Use hundred, ten, and one moves. Dock on the exact number.

Choose an activity that fits your learner. Grade labels are a guide; adults can help with the instructions.

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