GRADE 2 · PLACE-VALUE MENTAL MATH
Hundred Harbor Navigator
START245TARGET378
HUNDREDS
TENS
ONES
MISSION 1 OF 5
Sail from 245 to 378. Use hundreds, tens, and ones.
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Use hundreds, tens, and ones to reach the target.
GRADE 2 · PLACE-VALUE MENTAL MATH
Sail from 245 to 378. Use hundreds, tens, and ones.
Use hundreds, tens, and ones to reach the target.
A free Grade 2 math game for practicing place-value mental math. No account or download is needed.
Learning area: Numbers & counting · Place-Value Mental Math.
Difficulty: 3 · Challenge within Grade 2. Combine ideas, remember more information or solve several steps.
Read the lighthouse target. Use hundred, ten, and one moves. Dock on the exact number.
Choose an activity that fits your learner. Grade labels are a guide; adults can help with the instructions.